Unique Form and Enhanced Abilities

Types of Unique Forms
There are several types of Unique Forms. Unique Forms are attacks individualized to each character and can be fully customized. The following are types of Unique Forms you can create. Regeneration of any kind as a Pro or Con is prohibited. Enhanced Abilities follow the same rules as Unique Forms with slightly modified rules. IF it's not listed backtrack to the Unique Form Regulations section and follow those.
 * Unique Attack: This is the attack that your character is known for. This attack can have a maximum of 5 Pros and 5 Cons. You may only own 1 Unique Attack.
 * Unique Counter: This is a counter-attack when being hit by a powerful attack from the opponent and has a 50% chance of activation. Requirements for activation are you must be attacked by a Technique Attack, Unique Attack, Unique Combination Attack, or Overdrive.
 * Unique State: This is a state of being unique to only your character and only your character may use it under any circumstance. This state may have a maximum of 5 Pros and 5 Cons. You may only own 1 Unique State.
 * Unique Combination Attack: This is an attack performed by a group of allies if all are present within the battle. The maximum number of allies capable of using this attack in battle is one less than the total number of allies in combat. This has up to 10 Pro effects and 10 Con effects on the attack itself. When this attack is used, all of the other participants other than the initiator of the attack skip their respective turn.

Enhanced Abilities

 * Enhanced Abilities may only have 1 Pro or 2 Pros and 1 Con.
 * Enhanced Abilities may not have a percentage effect higher than 25% for an effect and no higher than 5% if the effect of Stun can be activated.
 * You may have up to 3 Enhanced Abilities created for a character at any point.

Regulations
Please follow these guidelines when creating your Unique Form, Enhanced Ability, or Overdrive.

When designing a Unique Form or State, contact an Administrator for their consent before you use the attack as the attack must be approved. The attack must have an equal number of negative effects as it has positive effects (Pros and Cons). Once the attack has been approved, move it to your character's page.

Under any/all circumstances, the following signature benefits are forbidden:
 * A Pro or Con that increases any Stat or Multiplier above 50% with one Pro alone.
 * A Pro or Con that makes you "Invincible" or "Unkillable" in terms of combat in this system. This includes making multiple skills to use in succession in order to achieve this.
 * A Pro or Con that prevents your character from perishing in combat unless it is a Counter Attack Skill that can be activated when you would perish.
 * A Pro or Con that gives you EXP, Yen, or any other benefits outside of combat.
 * A Pro or Con that allows you to repeatedly make copies of yourself, attacks, or copies the skills of other users.
 * A Pro or Con that gives you Mystic Status or Boosts similar to one of the Mystic Categories.
 * A Unique Ability is is the same as another user's Unique Ability. Seriously, there's plenty of ideas out there.

Unique Attacks
Unique attacks are attacks unique to your character, and may apply certain effect to your enemy/enemy team when it hits/misses.

The more efficient a unique attack's effects are, the more potent their cons are. Some common applicable negative effects are but are not limited to: Unique attacks may also have negative effects that are separate from this list, but they must be within reason, and judged by and administrator, or another user with rights to do so.
 * Charge Time
 * Increased Damage to user
 * Loss of other attacks (Physical, Weapon, or Technique)
 * Inflict a negative effect upon user after the attack

Effects can be applied whether the attack hits or misses, and it can or can not be applied to more than one enemy. Some common positive effects are: Unique attacks may also have positive effects that are separate from this list, but they must be within reason, and judged by and administrator, or another user with rights to do so.
 * Inflicting a Status Condition
 * Increasing a specific Stat for the duration of the attack.
 * Wide attack radius.
 * Etc.

Unique States
Unique States are states of being unique to your character and can give you many different variations of bonuses. They follow the same as the regular Pro and Con list with of course some varying effects. You can only bring 1 Unique State into a battle with you. Unique States have a lot of uses, they can be used to and are not limited to: Unique States may also have positive effects that are separate from this list, but they must be within reason, and judged by and administrator, or another user with rights to do so.
 * When making a Positive Effect for a Unique State, the increase cannot be more than 50%.
 * Increase a Stat or Effect by a set amount.
 * Create barriers or resistance to certain attacks.
 * Inflict effects upon your opponent.
 * Create benefits for yourself and your team during combat.

But, with each positive effect comes a negative effect. Some common negative effects are but are not limited to: Unique States may also have negative effects that are separate from this list, but they must be within reason, and judged by and administrator, or another user with rights to do so.
 * Decrease a specific stat.
 * Increasing the damage taken for a certain period.
 * Giving yourself negative effects.
 * Increased Stamina use.
 * A Maintenance Cost.

The judging between the scales of your Pros and Cons listed within your Unique Skill or Overdrive will vary depending on your technique and character's development for combat. The Administrators will pay attention to how your character develops and how they fight and will attempt to benefit your character involving Unique Skills but not allow anything too Overpowered to pass as well.

Obeying the law of one's technique abilities decreases the potency of the negative effects applied to it. For example, a unique attack that multiplies damage and speed by two, is more likely to receive more potent negative effects if used by a Breath of Beast user, rather than if used by a Breath of Insect user.